My first view of the Ricoh Arena was from the back seat of a taxi negotiating the bend of a nearby roundabout. A massive building for what I was soon to learn was a massive gaming convention event, Insomnia 52 organised by Multiplay.

I wasn't prepared. It was thrilling.

Blurry photos of our stand in my excitement.

Blurry photos of our stand in my excitement.

I learned later, some days after exhibiting Mutiny in the Expo Hall that the event had been split across the venue, even pitching a tent over the arena's pitch itself. In my excitement I took some blurry photos of our table setup amongst the other developers in the Indie Zone. 

Artwork contributed by The Swift featuring pirates, mayhem and piggu.

Artwork contributed by The Swift featuring pirates, mayhem and piggu.

Piggu piggu piggu!

Piggu piggu piggu!

Many thanks to the guys at Lamplight Studios for the end of first day adventure in their car, from Ricoh to Coventry Rail Station. Looking forward to seeing their progress on Pixel Story at future events. Stand out game for me was Friendship Club, a collaboration between the lovely folks at Force of Habit and . A fast paced (or slow, it's an option!) multiplayer shooter, where you can headbutt bullets to catch them.

Mutiny gained a fair amount of positive feedback which gives us confidence we're creating something players will enjoy.

Best news is, Insomnia returns in November. We'll be there, will you?

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